set_asset_collision_roles

shallow

com.spriteship/spriteship · Verify this server

FREE, synchronous metadata edit for an owned revision or collection tileIndex. Each independent role accepts a normalized simple body, disconnected compound, or none. Coordinates refer to the full sprite or padded collection cell; radius is a fraction of width. Omitted roles stay unchanged, null clears an override, none disables. Tile roles override asset roles independently. hitboxFrames is not supported on assets. Legacy collisionBody remains the movement/hurtbox fallback; hitbox requires explicit configuration. No paid job.

100.0/100

1 trials · measured 1 day ago

set_asset_collision_roles scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against com.spriteship/spriteship, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: set_asset_collision_roles
[![Vouch score](https://vouch.tools/api/tools/e756c7ab-f920-49b1-a27e-00effdc1cba7/badge.svg)](https://vouch.tools/tools/e756c7ab-f920-49b1-a27e-00effdc1cba7)
set_asset_collision_roles — Vouch