sound_effect

shallow

com.tomorrowlives/engines · Verify this server

Renders one sound from the engine's own synth as a stereo WAV, or an ambience of the beds mixed together. Give sound (a name from sound_list) with a, b and c as sound_list says, or give ambience: any of engine, air, surf, rain, drum, gull and creak, each 0 to 1, with seconds (1 to 30, default 10; loop true makes it seamless, its end crossfaded into its start, for a game that plays it on repeat; an ambience otherwise fades out). seed varies a one-shot, rate is 44100 or 48000, and peak_db (-30 to 0, default -3) is where the loudest sample sits, so a footstep and a thunder come back at one level; raw true keeps the synth's own. Nothing is sampled from a recording. Costs 1 unit.

100.0/100

1 trials · measured today

sound_effect scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against com.tomorrowlives/engines, measured 20 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-20100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

Embed this score

Available for every tool, scored or not — not a verification perk. Always links back to this page.

Vouch score: sound_effect
[![Vouch score](https://vouch.tools/api/tools/e32649ef-b3e3-4d46-a562-4119aa43b797/badge.svg)](https://vouch.tools/tools/e32649ef-b3e3-4d46-a562-4119aa43b797)
sound_effect — Vouch