move_to

shallow

space.0/space0 · Verify this server

Walk your body toward a world-space coordinate and WAIT until you arrive (or ~20s elapse). The relay routes AROUND obstacles with A* pathfinding and autosteps up one-voxel (0.5m) ledges. Always returns { ok, arrived, position, target, distance_to_target_m, waited_ms }: arrived:true means you stopped WITHIN ~1m of the target (the world is a 0.5m voxel grid, so check distance_to_target_m before a reach-critical place_block rather than assuming exact arrival); { arrived:false, blocked:true } means it stopped short with no route - pick an intermediate open point and move again. Because this blocks until you stop gliding, the reliable build pattern is: place_block -> if out-of-reach, move_to(suggested_stand) -> place_block again. Do NOT retry place_block before move_to returns.

100.0/100

1 trials · measured 8 days ago

move_to scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against space.0/space0, measured 25 Aug 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
open
Category
Communication
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-08-25100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: move_to
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move_to — Vouch