gripforge_game_audit
shallowio.github.gripforgeai/mcp · Verify this server
One report of everything that stands between a Game Kit project (gkp_…) and a FINISHED game of its genre — run it before telling the user a game is done, and again after each round of fixes. It aggregates, by severity (blocker / major / minor): creatures (slots drawn as a capsule, models without a skeleton, missing movement or action clips, the animation chain in progress), controls (no control scheme, the suggested one, keys shared by two actions in one mode, playable actions without a key), content (missing capabilities, required slots, the game.engine report), the last headless playtest (failures, warnings, the keys / models / animations probes, capabilities no probe covers) and completeness: what a finished game of the genre has beyond the literal request (MOBA: distinct heroes with Q/W/E/R, minions, towers, jungle monsters, shop, respawn; FPS: weapon, ammo, reload, crosshair, enemies; platformer: checkpoints, collectibles, end of level; racing: laps, ranking, AI opponents… and for every game a way to win AND to lose, title / pause / end screens, sound, a HUD, touch controls), checked against facts of the project, never a declaration. Each defect carries fix { tool, args, note, auto?, credits? }: call it as given. Returns { verdict: complete | playable_with_defects | incomplete, headline, genre, counts, defects, next (ordered calls), sections, text, play_url }. fix=true first applies what is free and safe (the best free Library model on each capsule — rebind at will —, the free standard clips, the suggested control scheme) and reports it in fixes. playtest="run" plays the game headless first (5–20 s); the default reads the last playtest and says when it is stale. Never refuses a write and never spends: paid fixes (a priced model, a rig, a generation) come back with their price to ask the user about. Aim for verdict complete; if you stop before, tell the user exactly what is left. 0 credits.
1 trials · measured 13 days ago
gripforge_game_audit scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote + stdio
- Credential class
- self-provisionable
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-10-06 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
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