gripforge_gamekit_creatures
shallowio.github.gripforgeai/mcp · Verify this server
Journey — right after creating or binding: no unit stays a capsule, every model gets its movement and action clips. gripforge_game_audit folds this report with the rest and applies the free steps with fix=true. The living units of a Game Kit project (gkp_…) — player, heroes, enemies, bosses, minions, monsters, NPCs: the creature slots its kits declare. Two rules: NO creature ships as a capsule, and a model ships WITH its animations (movement AND action). action=report (default): every creature slot with its status (bound | fallback = a capsule in game), the model bound, the clips the slot plays (locomotion, action), the ones the model lacks, and its chain (steps: clone | rig | animate | more_clips, each done / running / proposed with its tool, free or its credits). action=propose: ranked Library models for each unbound slot — the workspace first, then the Community — with the reasons of the rank (source, slot and role words, game theme, size, rigged, animated, triangle budget). YOU judge: read the reasons, pick the model that fits the game (any monster beats a capsule), bind it with gripforge_game_project { action: "bind" }; nothing is final, rebind any time. A slot with no proposal at all carries defect creature_no_model: generate a model (paid — quote and ask first), never leave the capsule. action=animate: run the free steps of the chain now for the bound models (a free Community model is copied into the workspace and bound in place of the original; the standard clip pack is retargeted, 0 credits; wait=true waits for the result, else it runs in the background — read report again). action=fill: bind the best free proposal to every unbound creature slot, then animate (what the hosted creation does). Nothing here spends credits: the automatic rig, a priced Community asset and generated motions always come back as proposed steps for you to quote and ask about. Binding a model through gripforge_game_project already starts its chain. 0 credits.
1 trials · measured 13 days ago
gripforge_gamekit_creatures scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote + stdio
- Credential class
- self-provisionable
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-10-06 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
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