video_cost

shallow

com.tomorrowlives/engines · Verify this server

Reads a scene and reports what rendering it takes (frames, size, design renders, shot frames, audio seconds) and what it costs here: units, and whether it is within this service's limits (60 seconds, 1920 by 1080, 30 frames a second, 600 units a job). Renders nothing. A shot costs most, because every frame of it is drawn from geometry: the nine-second two-person chase in video_examples is 130 units at 1280 by 720, the eleven-second talking card 7, and the two-second street in a world 30; a street with its crowd drawn costs far more (see video_schema). Costs no units.

100.0/100

1 trials · measured today

video_cost scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against com.tomorrowlives/engines, measured 20 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-20100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

Embed this score

Available for every tool, scored or not — not a verification perk. Always links back to this page.

Vouch score: video_cost
[![Vouch score](https://vouch.tools/api/tools/baea9cdc-591f-4f63-966f-e61d4dfcec82/badge.svg)](https://vouch.tools/tools/baea9cdc-591f-4f63-966f-e61d4dfcec82)
video_cost — Vouch