gripforge_test_game

shallow

io.github.gripforgeai/mcp · Verify this server

Journey — after each change, with gripforge_game_test (the headless playtest). Passing tests are not a finished game: gripforge_game_audit, then gripforge_validate_release. Queue validation on the existing durable job worker. Plays the game with its own controls: the suites each kit declares (several clients joining, leaving and coming back, click orders on the ground, an enemy, a door, a chest, a downed ally, held buttons, a player that plays to an ending) and the headless playtest; endings (victory, defeat, boss defeated) come back as events. A real page that reached an ending, its hardware frame rate and the default screens it opened count for this revision. Returns job and status_url; poll that URL with the existing job tools. Simulation is not end-to-end gameplay proof. 0 credits.

100.0/100

1 trials · measured today

gripforge_test_game scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 20 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-20100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: gripforge_test_game
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gripforge_test_game — Vouch