gripforge_moba_map

shallow

io.github.gripforgeai/mcp · Verify this server

The map of a moba project as a gameplay plan: bounds, team bases and spawns, 1 to 5 lanes (the minions' paths), structure slots (towers, inhibitors, nexus), jungle zones and camp slots, objective zones, the divider (river: walkable; chasm, lava, void: crossed only at bridges), crossings, bush zones, walls, camera limits and symmetry. action "generate" builds a fair map (mirrored through the centre) from lanes, divider, size, team_size, camps_per_jungle, objectives, bushes, walls and returns it with a playability report; apply: true puts it in the project (moba_maps, the match's map and team size, the camera turn). action "validate" checks a map you pass, or the project's: every lane open end to end, spawns, structures and camps reachable, nothing out of bounds, the declared symmetry respected. action "set" stores an edited map document (refused while it has errors, unless force). action "get" returns the current map and its report. New maps default to style {theme: "sanctum", detail: "high", seed: 11, relief: "landscape"}. action "dress" previews a reusable procedural finish for the current map: jungle plateaus, river banks and paved fords, terraced bases, walkable staircases, carved structures, clustered forests, stone guardians and lilies; apply: true saves only the map document, keeping its lane layout and camera configuration; relief updates the shared terrain mesh, ground queries and stair collisions; landscape is the default, terraced keeps base terraces only, flat keeps a level arena. Themes: sanctum, wildwood, ashen; detail: low, medium, high; seed makes the finish repeatable. Bound Library models and textures take precedence. The scenery kit dresses walls and bushes with the bound models. 0 credits.

100.0/100

1 trials · measured 13 days ago

gripforge_moba_map scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: gripforge_moba_map
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gripforge_moba_map — Vouch