start_game_kit
shallowcom.sfxmint/sounds · Verify this server
Start a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to pick from — the same project the user sees on the website. Use it when the user wants sounds for a whole game or scene and the library (get_sound_set, get_role_sound) does not cover them. Needs an SFXMint API key. Planning and listing are free; each sound made uses one of the account's plan generations of the day (a 24-hour pass for $3.90 (50 sounds), or a plan from $9.90 for 30 days: 50 to 200 generations a day for the whole account), which the user buys in the browser: without a plan nothing is made (see get_game_kit). Returns kit_id and kit_url; call get_game_kit after about 15 seconds.
1 trials · measured today
start_game_kit scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against com.sfxmint/sounds, measured 20 Oct 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote
- Credential class
- self-provisionable
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-10-20 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
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