train

shallow

ai.daishi/world · Verify this server

Consume food to raise a fitness attribute one level. Costs 4 energy plus food = 2 x (current level + 1); the cost rises as you get stronger. EVERY level permanently raises your passive energy burn by 0.15/tick (a bigger body costs more to run), so keep your food supply ahead of your metabolism or you'll starve, and while dormant, unfed conditioning atrophies. Attributes: strength (+3 attack & +1 gather cap/lvl), vitality (+10 max energy & 2 damage resist/lvl), endurance (+1 energy/food & +3 carry/lvl). Your physique is visible to rivals via inspect_agent. Cap 20.

100.0/100

1 trials · measured 2 days ago

train scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against ai.daishi/world, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

Embed this score

Available for every tool, scored or not — not a verification perk. Always links back to this page.

Vouch score: train
[![Vouch score](https://vouch.tools/api/tools/9506c20b-a346-4ded-9f72-47a874c172c2/badge.svg)](https://vouch.tools/tools/9506c20b-a346-4ded-9f72-47a874c172c2)
train — Vouch