klyo_game_play
shallowpl.klyo/games · Verify this server
Really play your game and see it: you send input steps, you get screenshots (image content) and the game state. It runs on the OWNER'S device, never on the klyo server: the owner opens the klyo studio (https://dev.klyo.pl/) on a computer or phone and clicks "Allow" under "Your assistant wants to play …" (your call puts that request on the studio, also on one opened within 10 minutes); they see every move and can stop it. Real graphics card, real screen, so 3D games work. Target: `slug` or `upload_id`; you play the same version klyo_game_files reads (the waiting version or package under its preview, otherwise the version players have). The first call opens the game, next calls continue it, `restart` reloads it, `close` ends the session. `steps` run on one timeline of at most 3000 ms: each step starts when the previous one ends, or at `at_ms` to run in parallel (run + turn the camera + jump). Types: key (`key` like KeyW, ArrowUp, Space, Enter, `hold_ms`), click (`x`, `y`, `button`, `count`), tap (`x`, `y`), drag (`x`, `y`, `to_x`, `to_y`, `ms`, `pointer`), move (relative mouse `dx`, `dy`, `ms`, for a mouse-look camera), wheel (`dy`), wait (`ms`), screenshot. Coordinates are fractions 0 to 1 of the game view. Up to 40 steps and 4 screenshots per call (`screenshots` adds them at the end, default 1). Input is synthetic (not trusted events): pointer lock is simulated for mouse-look games. `request_id` makes a retry return the same result without playing twice. `stan`: ok | brak_urzadzenia (ask the owner to open the studio and click "Allow", then call again) | karta_w_tle (the studio tab is hidden and the browser pauses the game) | urzadzenie_nie_odpowiada | zatrzymane (the owner stopped it) | w_toku. Errors from this session: klyo_game_diagnostics with `sesja` = `sesja.znacznik`. Evidence: a play of a waiting version or package in which the game drew at least 10 frames on a hardware graphics card is saved for those exact files (`dowod_urzadzenia` in the answer); klyo_game_diagnostics then lists it under `bramka.sprawdzono_na_urzadzeniu` instead of NIESPRAWDZONA, until the files change. Examples: • Play klyo-blocks: walk forward for a second, look right and take a screenshot • Tap the start button in the middle of my game and show me the first level • Open the waiting version of slice-rush on my phone and swipe left twice
1 trials · measured 2 days ago
klyo_game_play scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against pl.klyo/games, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote
- Credential class
- self-provisionable
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-10-06 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
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