klyo_game_play

shallow

pl.klyo/games · Verify this server

Really play your game and see it: you send input steps, you get screenshots (image content) and the game state. It runs on the OWNER'S device, never on the klyo server: the owner opens the klyo studio (https://dev.klyo.pl/) on a computer or phone and clicks "Allow" under "Your assistant wants to play …" (your call puts that request on the studio, also on one opened within 10 minutes); they see every move and can stop it. Real graphics card, real screen, so 3D games work. Target: `slug` or `upload_id`; you play the same version klyo_game_files reads (the waiting version or package under its preview, otherwise the version players have). The first call opens the game, next calls continue it, `restart` reloads it, `close` ends the session. `steps` run on one timeline of at most 3000 ms: each step starts when the previous one ends, or at `at_ms` to run in parallel (run + turn the camera + jump). Types: key (`key` like KeyW, ArrowUp, Space, Enter, `hold_ms`), click (`x`, `y`, `button`, `count`), tap (`x`, `y`), drag (`x`, `y`, `to_x`, `to_y`, `ms`, `pointer`), move (relative mouse `dx`, `dy`, `ms`, for a mouse-look camera), wheel (`dy`), wait (`ms`), screenshot. Coordinates are fractions 0 to 1 of the game view. Up to 40 steps and 4 screenshots per call (`screenshots` adds them at the end, default 1). Input is synthetic (not trusted events): pointer lock is simulated for mouse-look games. `request_id` makes a retry return the same result without playing twice. `stan`: ok | brak_urzadzenia (ask the owner to open the studio and click "Allow", then call again) | karta_w_tle (the studio tab is hidden and the browser pauses the game) | urzadzenie_nie_odpowiada | zatrzymane (the owner stopped it) | w_toku. Errors from this session: klyo_game_diagnostics with `sesja` = `sesja.znacznik`. Evidence: a play of a waiting version or package in which the game drew at least 10 frames on a hardware graphics card is saved for those exact files (`dowod_urzadzenia` in the answer); klyo_game_diagnostics then lists it under `bramka.sprawdzono_na_urzadzeniu` instead of NIESPRAWDZONA, until the files change. Examples: • Play klyo-blocks: walk forward for a second, look right and take a screenshot • Tap the start button in the middle of my game and show me the first level • Open the waiting version of slice-rush on my phone and swipe left twice

100.0/100

1 trials · measured 2 days ago

klyo_game_play scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against pl.klyo/games, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: klyo_game_play
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klyo_game_play — Vouch