gripforge_game_content

shallow

io.github.gripforgeai/mcp · Verify this server

Journey — the content of the game. Once written, gripforge_game_audit says what a finished game of the genre still lacks (a quest, a way to win and to lose, dialogues…). Read and write the content of a Game Kit project (gkp_…) — what game.engine builds the game from, no engine code needed. kind: archetype (an entity template: kind prop|npc|…, asset { item: lib_… } bound to content:<id> | { slot }, components claimed by kits — see gripforge_game_engine blocks — and gives { quest, offer, progress?, thanks? } for "this NPC gives this quest"), scene (world { kit, config?, doc? }, entries, instances [{ id, archetype, at, yaw?, place?, set? }], zones, layers, ui), script (gripforge.script/1: { id, on: <instance> | archetype:<id> | scene:<id>, rules: [{ when, if?, then, else?, once? }] } with sugars { "interact": "self" }, { "enter": zone }, { "state": { open: false } }, { "quest": id, "is": "completed" }, { "talked": npc }, engine verbs set_state, play_clip, set_solid, show, hide, enable_script, disable_script, load_scene, end_game, call, set_talk and kit verbs as shorthand { "give_item": "key" }), mission (alias quest), dialogue, npc, item, translations, code_module (what game code registers: verbs, components, services, entity kinds), zone, trigger. action=list (kind optional: counts), get (kind, id), put (kind, doc or docs: upsert, validated against the declaring kit schema), remove (kind, id), validate (dry run of a put: the report it would give), place (scene, archetype or asset lib_…, at, yaw?, id?, place ground|none: the placement on the ground is baked once on the server, the same on every engine), bake (re-bake the placements of a scene after its world changed). Writes return the content report after the change; the report never refuses a write — only a document invalid for its schema is. 0 credits.

100.0/100

1 trials · measured 13 days ago

gripforge_game_content scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

Embed this score

Available for every tool, scored or not — not a verification perk. Always links back to this page.

Vouch score: gripforge_game_content
[![Vouch score](https://vouch.tools/api/tools/813c6042-a9d1-46be-ba04-9422814008c0/badge.svg)](https://vouch.tools/tools/813c6042-a9d1-46be-ba04-9422814008c0)
gripforge_game_content — Vouch