set_quest_objective_state

shallow

io.github.Argo-RPG-Platform/argo-mcp · Verify this server

Tick, fail or reopen one objective of a quest by its id (get_mnemon's quest.objectives[].id), at any depth, without rewriting the quest. A GM sets any state. A player may only tick an objective they can see done, or undo that, and only while the quest's playersCanTick is on. Returns the quest as get_mnemon shows it, its progress recounted.

100.0/100

1 trials · measured 13 days ago

set_quest_objective_state scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.Argo-RPG-Platform/argo-mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
gated
Category
Developer infrastructure
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: set_quest_objective_state
[![Vouch score](https://vouch.tools/api/tools/7dd5ef79-6094-4734-9034-08d5b05b5de3/badge.svg)](https://vouch.tools/tools/7dd5ef79-6094-4734-9034-08d5b05b5de3)
set_quest_objective_state — Vouch