gripforge_ability_vfx

shallow

io.github.gripforgeai/mcp · Verify this server

Journey — after the roster; gripforge_game_audit lists it among what a finished MOBA has. Write and bind a cast effect for each ability of a Game Kit project that has none: an area gets a ground shockwave, a line a bolt and its trail, an arc a sweeping crescent, a self cast a rising aura; colour from the ability's words (fire, frost, wind, holy…), size from its range, ultimates larger. The project needs the fx.ability_vfx kit (the moba preset installs it) and an abilities collection (gripforge_moba_roster writes it). Effects are procedural sources saved as VFX items and bound to ability_vfx:<ability id>, immediately. replace: true rewrites the existing ones; abilities limits to some ids. A hand-made or generated VFX bound to the same slot takes over. 0 credits.

100.0/100

1 trials · measured 13 days ago

gripforge_ability_vfx scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: gripforge_ability_vfx
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gripforge_ability_vfx — Vouch