gripforge_define_game

shallow

io.github.gripforgeai/mcp · Verify this server

Journey — right after choosing the genre. The finished game of its genre is the default scope: its definition of done and what every game has (a way to win AND to lose, title / pause / end screens, sound, the genre HUD, touch controls, a loop playable from start to end) are required capabilities; exclude one only when the user explicitly asks (an endless game), and say so. Persist a versioned Game Completion Contract with revision checking. Read get_completion_report for its schema and a proposed contract. Required, optional and excluded capabilities describe the actual intended experience. 0 credits.

100.0/100

1 trials · measured today

gripforge_define_game scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.gripforgeai/mcp, measured 20 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-20100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: gripforge_define_game
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gripforge_define_game — Vouch