set_character_collision_roles

shallow

com.spriteship/spriteship · Verify this server

FREE, synchronous metadata edit. Independent normalized full-frame movement, hurtbox and hitbox bodies. Character movement permits a simple body or none; hurtbox/hitbox also permit compound. Omitted keys stay unchanged; null clears that scoped override; none explicitly disables a role. Scope defaults to character base; select one poseId or animation. Only animation scope accepts hitboxFrames (inclusive zero-based delivered indices, maximum 64 windows). Omitted windows mean the explicitly configured hitbox is active for the whole animation; [] disables it for all frames. A hurtbox never inherits the new movement shape. Legacy collisionBody fallback remains supported. No paid job or implicit combat/faction rules.

100.0/100

1 trials · measured 13 days ago

set_character_collision_roles scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against com.spriteship/spriteship, measured 6 Oct 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote
Credential class
self-provisionable
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-10-06100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: set_character_collision_roles
[![Vouch score](https://vouch.tools/api/tools/595e72b3-06d1-4449-892b-ce84b9d22419/badge.svg)](https://vouch.tools/tools/595e72b3-06d1-4449-892b-ce84b9d22419)
set_character_collision_roles — Vouch