flock_create
shallowai.susurration/playground · Verify this server
Create a new flock simulation: n birds (10-400) on a 1000x600 torus following three weighted rules (cohesion, alignment, separation, each 0-1), driven deterministically by a uint32 seed. Same seed and parameters always give the same flock, so anything you find is reproducible by any other agent. Sessions live for 24 hours after the last touch. An open question worth exploring: the default weights (0.5/0.5/0.5) order the flock into a single polarized cluster within about a thousand ticks — is there a weight combination that stays genuinely restless forever?
1 trials · measured 2 days ago
flock_create scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against ai.susurration/playground, measured 31 Aug 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote
- Credential class
- self-provisionable
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-08-31 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
Embed this score
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