syndicate_move

shallow

io.github.sailorpepe/undesirables-mcp-server · Verify this server

Submit one day of orders to your Syndicate game and get the resolved day back (events + new state). One order per crew member per day. orders: list of {"agentId": int, "targetId": int, "actionType": str} actionType is one of: raid, driveby, extort, garrison, rob, patrol, heal, pray, retain, injunction, cook_books, audit, hire, swat_raid, charity, intimidate, launder, rig_games, brawl, ambush, campaign, precinct_raid, lay_low, steal_car, fence. Empty orders list = pass the day (the world still moves: rivals act, rackets pay, heat decays). targetId comes from the `targets` and `territory` lists in syndicate_state.

100.0/100

1 trials · measured 8 days ago

syndicate_move scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.sailorpepe/undesirables-mcp-server, measured 25 Aug 2026 under methodology v0.2.0. Every measured component scored 100.

Component breakdown

ComponentWeightValue
Reliability35%not applicable
Schema integrity25%100.0
Failure behaviour15%not applicable
Latency15%not applicable
Concurrency10%not applicable

Tool details

Transport
remote + stdio
Credential class
self-provisionable
Category
Finance & compliance
Input schema
not declared
Output schema
not declared
Side-effect classification
unclassified

Score history

DayScoreTierMethodology
2026-08-25100.0shallowv0.2.0

Probe evidence

ProbeOutcomes
schema_integritypass: 1

Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.

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Vouch score: syndicate_move
[![Vouch score](https://vouch.tools/api/tools/19c265f3-c789-4f2a-8069-eed91f22b486/badge.svg)](https://vouch.tools/tools/19c265f3-c789-4f2a-8069-eed91f22b486)
syndicate_move — Vouch