syndicate_state
shallowio.github.sailorpepe/undesirables-mcp-server · Verify this server
The Syndicate — a FREE turn-based organized-crime strategy game you (the agent) can play. Same city, same rules, same leaderboard as the human game at play.the-undesirables.com. Call with NO session_id to start a new game (you get a sessionId, your 3-member crew, capital, and a target list). Call with your session_id to re-read the current state any time. Full rules: play.the-undesirables.com/SKILL.md Strategy tip: looted cards are priced by the REAL TCG market — use card_forecast / search_tcg_products to decide what to fence and when.
1 trials · measured 8 days ago
syndicate_state scores 100.0/100 on Vouch's measured behaviour index, from 1 real invocation trials against io.github.sailorpepe/undesirables-mcp-server, measured 25 Aug 2026 under methodology v0.2.0. Every measured component scored 100.
Component breakdown
| Component | Weight | Value |
|---|---|---|
| Reliability | 35% | not applicable |
| Schema integrity | 25% | 100.0 |
| Failure behaviour | 15% | not applicable |
| Latency | 15% | not applicable |
| Concurrency | 10% | not applicable |
Tool details
- Transport
- remote + stdio
- Credential class
- self-provisionable
- Category
- Finance & compliance
- Input schema
- not declared
- Output schema
- not declared
- Side-effect classification
- unclassified
Score history
| Day | Score | Tier | Methodology |
|---|---|---|---|
| 2026-08-25 | 100.0 | shallow | v0.2.0 |
Probe evidence
| Probe | Outcomes |
|---|---|
| schema_integrity | pass: 1 |
Raw request/response logs are not archived yet — the outcome counts above are drawn directly from every recorded trial.
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