games.moddable.tools/moddable-games-tools
repo:https://github.com/moddable-games/moddable-website
15 tools for chess variant analysis, hex map generation, and board game utilities
- transport:
- remote
- credential class:
- self-provisionable
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- board_gallery_getshallow
Get details of a specific board layout by ID
- board_gallery_searchshallow
Search the board gallery (333 rendered board layouts across 33 game families)
- board_gallery_statsshallow
Get statistics about the board gallery (total boards, families, topologies)
- chess_analyze_positionshallow
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
- chess_generate_puzzleshallow
Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to standard puzzles.
- chess_get_legal_movesshallow
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
- chess_get_opening_bookshallow
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
- chess_get_statusshallow
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
- chess_list_puzzle_typesshallow
List available puzzle variants, themes, and per-variant counts from the puzzle pool
- chess_list_variantsshallow
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
- chess_make_moveshallow
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
- chess_make_movesshallow
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
- chess_render_svgshallow
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
- chess_validate_moveshallow
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
- coin_flipshallow
Flip one or more coins, or pick from a list of choices
- colony_dice_oddsshallow
Calculate settlement dice probability for Colony/Catan-style resource numbers
- dice_oddsshallow
Calculate probability of meeting a target with a dice expression. Supports keep-high/low (4d6kh3).
- dice_rollshallow
Roll dice using standard notation (e.g. 2d6+3, 4d8, d20). Supports comma-separated pools and keep-high/low (4d6kh3).
- game_deck_createshallow
Create, shuffle, and optionally draw/deal from a card deck
- game_deck_dealshallow
Shuffle and deal a custom deck of arbitrary named cards
- game_deck_list_typesshallow
List all available deck types with metadata
- game_jam_themeshallow
Generate a random game jam theme combining mechanics and themes
- game_nukes_combatshallow
Resolve a Nukes combat encounter between units
- game_score_trackershallow
Track scores for players in any game
- hex_compute_fovshallow
Compute field of view from a hex position
- hex_export_svgshallow
Generate a hex map and export as SVG
- hex_generate_mapshallow
Generate a hex map for a specific game and player count
- hex_get_infoshallow
Get info about a specific hex coordinate (terrain, neighbours, distance)
- hex_list_gamesshallow
List all available hex map game types with configuration options
- hex_pathfindshallow
Find shortest path between two hex coordinates
- jam_statusshallow
Get the current Mod Jam status (active jam, deadline, submissions)
- jam_timershallow
Get time remaining in the current Mod Jam
- jam_voteshallow
Get voting status for the current Mod Jam
- nukes_setup_generatorshallow
Generate random territory/resource setup for a Nukes game
- oracle_askshallow
Ask the oracle a yes/no question with likelihood modifier
- oracle_encountershallow
Generate a tabletop RPG encounter with CR-appropriate monsters, terrain, and loot (D&D 5e or Pathfinder 1e)
- oracle_interpretshallow
Resolve oracle cross-references. Given a result like "Action + Theme", follows references and returns expanded results
- oracle_list_gamesshallow
List all supported RPG systems with oracle tables and entity data availability
- oracle_list_recipesshallow
List all predefined scene recipes — curated multi-table compositions that produce coherent narrative prompts
- oracle_list_tablesshallow
List available oracle tables for a system
- oracle_rollshallow
Roll on a random oracle table (Ironsworn, Starforged, Maze Rats, etc)
- oracle_sceneshallow
Generate a scene using oracle tables. With a recipe, rolls each table in the recipe, resolves cross-references, and composes a narrative sentence. Without, picks random tables.
- oracle_table_viewshallow
View the complete contents of an oracle table — all entries with roll ranges
- piece_gallery_get_setshallow
Get full details and piece list for a specific set
- piece_gallery_searchshallow
Search the piece set gallery by name, style, or game type
- piece_gallery_statsshallow
Get statistics about the piece gallery (total sets, styles, authors, game families)
- play_apply_moveshallow
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
- play_check_statusshallow
Check the current game status: whose turn it is, whether the game is over, and who won.
- play_create_gameshallow
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
- play_export_fenshallow
Export the current board position as a FEN-style notation string. Works for all 6 families (chess, draughts, go, reversi, shogi, xiangqi).
- play_get_definitionshallow
Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
- play_get_movesshallow
Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
- play_list_familiesshallow
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi)
- play_list_variantsshallow
List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
- play_load_fenshallow
Create a game state from a FEN-style position string. Works for all 6 families.
- play_make_movesshallow
Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
- play_render_boardshallow
Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi).
- play_suggest_moveshallow
Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 6 playable families.
- play_validate_moveshallow
Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
- random_player_ordershallow
Randomise turn order for a list of players
- rpg_browse_categoryshallow
Browse entities by category with pagination
- rpg_chargenshallow
Generate a random character for an RPG system (D&D 5e, Pathfinder, Ironsworn, Cairn, Knave, etc)
- rpg_get_entityshallow
Get full details of a specific RPG entity by name
- rpg_list_categoriesshallow
List entity categories for an RPG system (spells, monsters, classes, equipment, etc)
- rpg_lootshallow
Generate random loot/treasure for a system and tier
- rpg_randomshallow
Get random entities from an RPG system for inspiration or encounter prep
- rpg_random_encountershallow
Generate a random encounter for a system and difficulty level
- rpg_search_entitiesshallow
Search RPG entities (spells, monsters, classes, items) across all systems
- rules_get_diagramshallow
Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.
- rules_get_gameshallow
Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.
- rules_get_game_metashallow
Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.
- rules_get_pageshallow
Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.
- rules_get_variantshallow
Get rules for a specific game variant
- rules_get_variant_listshallow
List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.
- rules_list_gamesshallow
List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.
- rules_randomshallow
Get a random game suggestion from the library
- rules_searchshallow
Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.
- talisman_draw_charactersshallow
Draw random characters from the Talisman 4e (revised) base set for a character lottery
- talisman_draw_encountershallow
Draw a random encounter for a Talisman ring (outer, middle, inner, crown)
- team_splitshallow
Randomly divide players into teams
- ti4_draft_factionsshallow
Milty-style TI4 draft with pick pools per player
- ti4_draw_agendasshallow
Draw random agenda cards for TI4 political phase
- ti4_draw_objectivesshallow
Draw random public objectives for TI4
- ti4_list_factionsshallow
List all TI4 factions with colors, flags, and expansion info
- ti4_random_factionsshallow
Generate random faction assignments for Twilight Imperium 4th Edition
- tile_gallery_getshallow
Get details of a specific tile set with all tile types
- tile_gallery_searchshallow
Search hex tile sets by name, game, or terrain type
- tile_gallery_statsshallow
Get statistics about available tile sets
- timer_suggestshallow
Suggest time controls for a game based on player count and complexity
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