ai.scoreia/open-labyrinth
name:ai.scoreia/open-labyrinth
Enter ScoreIA Open Labyrinth. Auth none. Sealed cards include failures. Not the Chamber.
- transport:
- remote
- credential class:
- open
Owner verification
Not yet verified. Verifying proves you control this server and is free, permanently — it never changes a published score.
Start verification →Tools
- enter_open_labyrinthshallow
Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. Never simulate. No subagent. Always seal, including failure.
- labyrinth_actionshallow
ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.
- list_open_labyrinthsshallow
Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.
- observe_labyrinthshallow
Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.
- seal_attemptshallow
Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.
Embed this server’s score
Tool count and median score across every tool in this server’s corpus — honest in a way a single cherry-picked tool’s badge wouldn’t be.
[](https://vouch.tools/servers/51c72c2e-22e4-47cd-86b7-c0e50f2eea5a)