ai.creativescope/creative-intelligence
repo:https://github.com/creativescope/creativescope-mcp
Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.
- transport:
- remote
- credential class:
- gated
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- find_similar_creativesshallow
Find visually similar creatives using the stored vector of an existing creative. For a concept without an ID, query selects an explainable seed from available creative metadata and then uses the same vector-neighbor search. For an English concept, send the original English terms only. The service resolves Chinese source-label equivalents internally before selecting the seed. Returns creative records ordered from most to least visually similar; low-similarity and near-duplicate results are excluded, and raw similarity scores are not exposed. If request_echo.seed_basis identifies a proxy seed, clearly disclose that limitation instead of presenting the results as an exact concept match. Example: 'Show variants of the toilet run viral creative concept.'
- generate_weekly_creative_briefshallow
Generate a compact creative brief from recent high-signal mobile game ads. Use this for weekly inspiration, hook mining, competitor creative planning, and UA brainstorming. Creative tag fields are normalized to English in the result. Example: 'Create this week's puzzle-game creative brief for Facebook.'
- get_advertiser_profileshallow
Get an advertiser or game profile, including recent ad activity, creative volume, target countries, and platforms. Creative tag fields are normalized to English in the result. Example: 'Which markets and platforms is this game scaling on?'
- get_creative_detailshallow
Get one creative's delivery metadata and English creative insights, including opening hook signals, scene descriptions, and creative patterns when available. Example: 'Why does this winning creative work?'
- get_creative_rankingsshallow
Get global or genre-level rising creative rankings by day, week, or month, or evergreen creative rankings from the monthly snapshot; platform and country filters are not supported. Evergreen data is monthly only; day/week requests are normalized to month and disclosed in request_echo. Use this to answer what's rising this week, what evergreen creatives keep working, or which hook patterns repeat in a genre. For platform- or country-filtered discovery, use search_creatives and do not describe those results as an official rising or evergreen ranking. Creative tag fields are normalized to English in the result. Example: 'Which SLG creatives are rising this month?'
- get_game_rank_marketsshallow
List the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365 days.
- get_game_rank_trendshallow
Get one mobile game's daily app-store ranking performance over a date range. Returns free, store-paid, and top-grossing ranking series with best/latest rank and the matched country, category, and store. Use mode=best to select the game's best daily rank across supported countries and categories, or mode=exact for one country/category/store combination. Supported stores are Google Play, iPhone App Store, and all (Google Play plus iPhone App Store). Date range defaults to the last 90 days and cannot exceed 365 days.
- get_reference_image_search_resultsshallow
Get completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'
- get_reference_image_search_statusshallow
Get the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'
- search_advertisersshallow
Search advertisers, game studios, or mobile games by name and optional genre, region, and platform filters. Use the returned advertiser_id with get_advertiser_profile. Example: 'Find the advertiser for Last War.'
- search_creativesshallow
Search mobile game ad creatives by keyword or visual-description-like natural language. For an English request, send the original English concepts only. The service internally expands genre, hook, mood, art-style, and gameplay-mechanic concepts to Chinese source-label equivalents for retrieval; generated translations must not be inserted into the public request. Use this for finding UGC-style ads, winning creatives, opening hook examples, playable ads, and platform/country/genre slices. Results include the original creative asset as media_url when available. Creative tag fields are normalized to English in the result. Example: 'Find UGC-style match-3 video ads in the US.'
- submit_reference_image_searchshallow
Submit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local paths, and base64 are not supported. The embedding provider validates image format and size asynchronously and returns IMAGE_FETCH_FAILED, INVALID_IMAGE, or EMBEDDING_MODEL_ERROR when processing cannot continue. Genre aliases are normalized internally. If a normalized genre produces no candidates, the completed result explicitly marks a visual-only fallback instead of silently returning an empty set. Example: 'Find ads visually similar to this reference image.'
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